Do FIXER vs Blood Generation (DG - 07/03/2005)
Jul 22, 2022 11:07:03 GMT -5
Post by makaiclub on Jul 22, 2022 11:07:03 GMT -5
Open The Triangle Gate Title Match: Do FIXER (Dragon Kid, Genki Horiguchi & Ryo Saito) (c) vs. Blood Generation (CIMA, Don Fujii & Naruki Doi) - Dragon Gate Pro-Wrestling Festival In Kobe 2005 - 03/07/2005
Awesome match. Whether it’s better than the Supercard of Honor match depends on the person. Perhaps Don Fujii is up your alley more than Masato Yoshino. On its own merits, this is a great match though. The match starts off with mass brawling that spreads all the way upto the ramp, classic Blood Generation. Yagi is able to quickly reign everyone back into the ring where the magic really begins. First everyone paid off, Dragon Kid vs Doi, Fujii and Horiguchi and then Ryo Saito and CIMA, who had a great exchange together. CIMA is so athletic that he was able to leapfrog Saito twice and hit a high drop kick afterwards. While this top babyface run for Ryo Saito wasn’t an exact success at the time, his performances are still great. His speed and charisma causes me to be glued to the screen whenever he’s in the ring. A face Saito and a heel CIMA is perhaps my favourite combination of this era of Dragon Gate. The match turned into Blood Generation’s favour, who chose Genki Horiguchi as their main target, even over the smaller Dragon Kid. Blood Gen had a great spot where each member did their version of the world’s greatest move (the leapfrog over the shoulders into the opponent. Even Magnitude Kishiwada was able to make the leap but Masato Yoshino absolutely cleared Doi thanks to Shingo giving him a step up. The crowd got behind Horiguchi by this point, chanting H.A.G.E and Doi had the perfect response of putting his fingers in his ears like a child. The match rules fall by the wayside after Horiguchi makes the tag as the two teams breeze through a ton of awesome double and triple team moves. All of which looked fluid except maybe one which is an incredible ratio. Do FIXER gained the advantage and the momentum, getting the better of Doi and Fujii, causing Fujii to nail Doi with a lariat before Kid hit a Dragonrana for a very close two count. It had me. Saito hits a few fisherman suplexes but CIMA counters it with a suplex of his own, then CIMA misses a frog splash and almost gets pinned on a bridging german suplex. There is another amazing false finish after a top rope hurricanrana and giant splash combination by Dragon Kid and Ryo Saito but CIMA was able to stop the count just in time. The closing stretch is so frantic and in the moment that only one mistake could make the difference. Horiguchi brings it in the closing stretch with his selling and use of the backslide of heaven. He is able to survive the Schwein but not the frog splash and CIMA wins the titles for Blood Generation.
A pretty thrilling match from bell to bell. The face and heel dynamics are usually spot on in Dragon Gate and this was no different. I found everyone really did best in their different roles - Horiguchi as the FIP, CIMA as the main heel, Saito the badass face that can carry his team and Doi as the irritating shithead. The closing stretch was super good with effective uses of nearfalls and counter heavy sequences in the build. Despite the fast paced style, they made use of those tools in order to create drama and convince the crowd that something was the finish when it wasn’t, or other tools to get people firmly on Horiguchi’s side. ****1/2
Awesome match. Whether it’s better than the Supercard of Honor match depends on the person. Perhaps Don Fujii is up your alley more than Masato Yoshino. On its own merits, this is a great match though. The match starts off with mass brawling that spreads all the way upto the ramp, classic Blood Generation. Yagi is able to quickly reign everyone back into the ring where the magic really begins. First everyone paid off, Dragon Kid vs Doi, Fujii and Horiguchi and then Ryo Saito and CIMA, who had a great exchange together. CIMA is so athletic that he was able to leapfrog Saito twice and hit a high drop kick afterwards. While this top babyface run for Ryo Saito wasn’t an exact success at the time, his performances are still great. His speed and charisma causes me to be glued to the screen whenever he’s in the ring. A face Saito and a heel CIMA is perhaps my favourite combination of this era of Dragon Gate. The match turned into Blood Generation’s favour, who chose Genki Horiguchi as their main target, even over the smaller Dragon Kid. Blood Gen had a great spot where each member did their version of the world’s greatest move (the leapfrog over the shoulders into the opponent. Even Magnitude Kishiwada was able to make the leap but Masato Yoshino absolutely cleared Doi thanks to Shingo giving him a step up. The crowd got behind Horiguchi by this point, chanting H.A.G.E and Doi had the perfect response of putting his fingers in his ears like a child. The match rules fall by the wayside after Horiguchi makes the tag as the two teams breeze through a ton of awesome double and triple team moves. All of which looked fluid except maybe one which is an incredible ratio. Do FIXER gained the advantage and the momentum, getting the better of Doi and Fujii, causing Fujii to nail Doi with a lariat before Kid hit a Dragonrana for a very close two count. It had me. Saito hits a few fisherman suplexes but CIMA counters it with a suplex of his own, then CIMA misses a frog splash and almost gets pinned on a bridging german suplex. There is another amazing false finish after a top rope hurricanrana and giant splash combination by Dragon Kid and Ryo Saito but CIMA was able to stop the count just in time. The closing stretch is so frantic and in the moment that only one mistake could make the difference. Horiguchi brings it in the closing stretch with his selling and use of the backslide of heaven. He is able to survive the Schwein but not the frog splash and CIMA wins the titles for Blood Generation.
A pretty thrilling match from bell to bell. The face and heel dynamics are usually spot on in Dragon Gate and this was no different. I found everyone really did best in their different roles - Horiguchi as the FIP, CIMA as the main heel, Saito the badass face that can carry his team and Doi as the irritating shithead. The closing stretch was super good with effective uses of nearfalls and counter heavy sequences in the build. Despite the fast paced style, they made use of those tools in order to create drama and convince the crowd that something was the finish when it wasn’t, or other tools to get people firmly on Horiguchi’s side. ****1/2